BEDLAM is not a game or an educational tool, it’s intended as an artwork, an attempt to reflect on the human condition, on our relationship with technology, our perception of reality and the appetite for spectacle. The intention is to resurrect a particularly sinister chapter in the history of human conduct. Our interest in the absurd and the grotesque and the appetite for human debasement remains today; digital technology is just the latest vehicle to give us unprecedented and immediate access to these darker corners of human behaviour. The experience is not seeking to sensationalise or mock mental health problems, but to lay bare the savagery with which sufferers have been treated, and to draw parallels with modern day voyeurism.
Mat Collishaw